My Design Manifesto (work in progress)

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Preface:

A while back I caught up with my friend Maxime over coffee in San Francisco. At some point the question of "what makes a good designer" was raised, to which my response was:

"someone who's experienced and seen so many similar patterns in a specific problem space that they're able to approach any problem"

This was a very sterile and naive approach, to "what makes a good designer", and more importantly, the one I see most designers subconsciously self-ascribe. If this were to be true, then the only thing seperating a good designer from a bad one would be time, and both you and I know that not to be true.

Are the best pieces of artwork photorealisim because of the time it took to produce? No.

Are the best artists the ones who've been making art the longest? No.

So what does make a good designer?

Maxime proposed—and after a few modifications from myself—we came to this:

"someone who approaches every single aspect of their daily life from a very specific perspective, allowing their experiences to shape, mold, and refine that perspective over time, and in turn influence their work."

Are the best pieces of artwork the ones with unique styles and perspectives? Yes.

This is what's traditionally called an artist's "art style."


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